The naming process was really tough. We went through a good hundred, if not more, names. before sticking with Bloom...Initially, it was an idea to name the company after a rarely blooming flower (we honestly can't remember which one) so that its child, the operating system, could be this flower's blossom. We agreed that the idea was cool and the story behind it was promising, yet both the story and the idea were rejected. Regardless, the name "Bloom OS" somehow hit the target, and so we had it settled.
Moreover, the name gave birth to the first OS' gesture*—'bloom.', the gesture for opening the main menu.*At the time, Apple hadn't yet invented their finger control stuff, so we saw it more like something from sci-fi movies, only wanted to make it more convenient.
As there are so many already tested-out and 100% working examples of operating systems (Windows, MacOS, Android, etc.), we thought the most was already done, but it turned out to be much more complicated. Mainly because of control specifics. Interaction with all known OS's is designed to work with some kind of physical manipulator (mouse, controller, touchscreen, etc.), but in our case, we were left with our bare fingers.
The designers and developers team didn't even think of implementing any controllers like Quest or Vive, and it was obvious that the new turn should go towards gesture control. Yes, nowadays we have barely working Quest's gestures, Apple's new goggles, and a quadrillion Chinese knock-off devices, but at the moment we had to think it through from scratch.
The first main goal was to come up with a "Bloom menu"
Summary
The Bloom OS project was a bold venture into the world of AR, requiring innovative approaches to user interaction through gesture control. We tackled the complexities of designing an intuitive AR interface, developing a unique set of gestures that made navigation feel natural and familiar.
Reimagining Augmented Reality Interaction
The worlds first fully robotic kitchen